@Override public void apply(@Nonnull EnumFacing face) { addBakedQuadForFace(quads, bb, tex, face, uvs, null, false, false, true, color); } });
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, boolean rotateUV, boolean flipU, Vector4f color) { RenderUtil.addBakedQuadForFace(quads, bb, tex, face, null, rotateUV, flipU, true, color); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing dir, @Nonnull Vector4f uvs) { RenderUtil.addBakedQuadForFace(quads, bb, tex, dir, uvs); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing dir) { RenderUtil.addBakedQuadForFace(quads, bb, tex, dir); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, @Nonnull Vector4f uvs, boolean rotateUV, boolean flipU, Vector4f color) { RenderUtil.addBakedQuadForFace(quads, bb, tex, face, uvs, null, rotateUV, flipU, true, color); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face) { addBakedQuadForFace(quads, bb, tex, face, FULL_UVS); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, boolean rotateUV, boolean flipU) { addBakedQuadForFace(quads, bb, tex, face, FULL_UVS, rotateUV, flipU); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, @Nonnull Vector4f uvs, boolean rotateUV, boolean flipU) { addBakedQuadForFace(quads, bb, tex, face, null, rotateUV, flipU, true, null); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, @Nonnull Vector4f uvs) { addBakedQuadForFace(quads, bb, tex, face, uvs, false, false); }
public static void addBakedQuadForFace(@Nonnull List<BakedQuad> quads, @Nonnull BoundingBox bb, @Nonnull TextureAtlasSprite tex, @Nonnull EnumFacing face, @Nullable VertexTransform xform, boolean rotateUV, boolean flipU, boolean recolor, @Nullable Vector4f color) { addBakedQuadForFace(quads, bb, tex, face, FULL_UVS, null, rotateUV, flipU, recolor, color); }