public void restart () { effect.init(); effect.start(); } }
public void restart () { effect.init(); effect.start(); } }
private void rebuildActiveControllers () { //rebuild list Array<ParticleController> effectControllers = effect.getControllers(); effectControllers.clear(); for(ControllerData controllerData : controllersData){ if(controllerData.enabled) effectControllers.add(controllerData.controller); } //System.out.println("rebuilding active controllers"); effect.init(); effect.start(); }
private void rebuildActiveControllers () { //rebuild list Array<ParticleController> effectControllers = effect.getControllers(); effectControllers.clear(); for(ControllerData controllerData : controllersData){ if(controllerData.enabled) effectControllers.add(controllerData.controller); } //System.out.println("rebuilding active controllers"); effect.init(); effect.start(); }
effect.start(); reloadRows(); } catch (Exception e1) {
effect.start(); reloadRows(); } catch (Exception e1) {
public void restart () { effect.init(); effect.start(); } }
private void rebuildActiveControllers () { //rebuild list Array<ParticleController> effectControllers = effect.getControllers(); effectControllers.clear(); for(ControllerData controllerData : controllersData){ if(controllerData.enabled) effectControllers.add(controllerData.controller); } //System.out.println("rebuilding active controllers"); effect.init(); effect.start(); }
effect.start(); reloadRows(); } catch (Exception e1) {
effect.rotate(Vector3.X, 180); effect.init(); effect.start(); ParticleSystem particleSystem = ParticleSystem.get(); particleSystem.add(effect);