/** Draws all the particle effects. Call {@link #begin()} before this method and {@link #end()} after. */ public void draw () { for (ParticleEffect effect : effects) { effect.draw(); } }
/** Draws all the particle effects. Call {@link #begin()} before this method and {@link #end()} after. */ public void draw () { for (ParticleEffect effect : effects) { effect.draw(); } }
public void updateAndDraw(float deltaTime) { for (ParticleEffect effect : effects) { effect.update(deltaTime); effect.draw(); } }
public void updateAndDraw(float deltaTime) { for (ParticleEffect effect : effects) { effect.update(deltaTime); effect.draw(); } }
public void updateAndDraw () { for (ParticleEffect effect : effects) { effect.update(); effect.draw(); } }
public void updateAndDraw () { for (ParticleEffect effect : effects) { effect.update(); effect.draw(); } }
/** Draws all the particle effects. Call {@link #begin()} before this method and {@link #end()} after. */ public void draw () { for (ParticleEffect effect : effects) { effect.draw(); } }
public void updateAndDraw () { for (ParticleEffect effect : effects) { effect.update(); effect.draw(); } }
public void updateAndDraw(float deltaTime) { for (ParticleEffect effect : effects) { effect.update(deltaTime); effect.draw(); } }