while (!worklist[i].isEmpty()) { SootClass sc = worklist[i].pop(); if (resolveEverything()) { // Whole program mode boolean onlySignatures = sc.isPhantom() || (Options.v().no_bodies_for_excluded() && Scene.v().isExcluded(sc) && !Scene.v().getBasicClasses().contains(sc.getName()));
while( !worklist[i].isEmpty() ) { SootClass sc = (SootClass) worklist[i].removeFirst(); if( resolveEverything() ) { boolean onlySignatures = sc.isPhantom() || ( Options.v().no_bodies_for_excluded() &&
while( !worklist[i].isEmpty() ) { SootClass sc = (SootClass) worklist[i].removeFirst(); if( resolveEverything() ) { boolean onlySignatures = sc.isPhantom() || ( Options.v().no_bodies_for_excluded() &&