void updateTexture(int tex, int width, int height, IntPtr data) { gl.glBindTexture(GL_TEXTURE_2D, tex); gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); OpenGLES.glTexImage2Dp(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } }