@Override public void clear(float r, float g, float b, float a) { gl.glClearColor(r, g, b, a); gl.glClear(GL_COLOR_BUFFER_BIT); }
public void paint(GroupLayerGL rootLayer) { if (rootLayer.size() > 0) { checkGLError("paint"); bindFramebuffer(); gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear to transparent rootLayer.paint(rootXform, Tint.NOOP_TINT, null); // paint all the layers useShader(null); // flush any pending shader } if (STATS_ENABLED) stats.frames++; }