- <init>
- addToComponentSpecificHandlers
- broadcastEvent
- fillRecordedEvents
Fills recordedEvents with the events in RecordedEventStore.
- finishReplay
Empty the RecordedEventStore and sets the RecordAndReplayStatus.
- getEntityRef
Since only the EntityRef's id is saved in the RecordedEvent, it is necessary to
get the real EntityR
- initialiseReplayData
- isSelectedToReplayEvent
Check if the event is selected to be replayed. If they are, they are only
processed through replay a
- loadNextRecordedEventFile
- networkReplicate
- originalSend
- processRecordedEvents
Processes recorded events for a certain amount of time and only if the timestamp
is right.