Javadoc
Sets the texture coordinate buffer reference for the specified
texture coordinate set to the
specified buffer object. The buffer contains a java.nio.FloatBuffer
object containing s,
t, and, optionally, r and q values for each
vertex (for
a total of 2*n , 3*n or 4*n values,
where n is
the number of vertices).
If the texCoord buffer reference is null and texture
coordinates are enabled (that is, the vertexFormat includes
TEXTURE_COORDINATE_2
,
TEXTURE_COORDINATE_3
, or
TEXTURE_COORDINATE_4
), the entire geometry
array object is treated as if it were null--any Shape3D or
Morph node that uses this geometry array will not be drawn.