public MatOfPoint3f(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfPoint3(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfByte(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfInt(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfFloat(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfInt4(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfFloat4(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfFloat6(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfDouble(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfRect(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfPoint2f(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfRect2d(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfFloat6(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfFloat(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfPoint3(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfPoint2f(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfDouble(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfPoint(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfInt4(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat"); //FIXME: do we need release() here? }
public MatOfDMatch(Mat m) { super(m, Range.all()); if( !empty() && checkVector(_channels, _depth) < 0 ) throw new IllegalArgumentException("Incompatible Mat: " + toString()); //FIXME: do we need release() here? }