public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = r.x; buff[_channels*i+1] = r.y; buff[_channels*i+2] = r.width; buff[_channels*i+3] = r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(Rect...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); int buff[] = new int[num * _channels]; for(int i=0; i<num; i++) { Rect r = a[i]; buff[_channels*i+0] = (int) r.x; buff[_channels*i+1] = (int) r.y; buff[_channels*i+2] = (int) r.width; buff[_channels*i+3] = (int) r.height; } put(0, 0, buff); //TODO: check ret val! }