@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }
@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }
@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }
@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }
@Override public void glFramebufferTextureLayerEXT(int param1, int param2, int param3, int param4, int param5) { GL30.glFramebufferTextureLayer(param1, param2, param3, param4, param5); } }
@Override public void glFramebufferTextureLayerEXT(final int target, final int attachment, final int texture, final int level, final int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); } }
@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }
@Override public void glFramebufferTextureLayerEXT(int param1, int param2, int param3, int param4, int param5) { GL30.glFramebufferTextureLayer(param1, param2, param3, param4, param5); } }
@Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); }