@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer (int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
@Override public boolean glUnmapBuffer(int target) { return GL15.glUnmapBuffer(target); }
public void updateData(FloatBuffer buffer, int length){ glBindBuffer(GL_UNIFORM_BUFFER, ubo); ByteBuffer mappedBuffer = glMapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE, length, null); mappedBuffer.clear(); for (int i=0; i<length/Float.BYTES; i++){ mappedBuffer.putFloat(buffer.get(i)); } mappedBuffer.flip(); glUnmapBuffer(GL_UNIFORM_BUFFER); }
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);