public void glBufferData (int target, int size, Buffer data, int usage) { if (data == null) GL15.glBufferData(target, size, usage); else if (data instanceof ByteBuffer) GL15.glBufferData(target, (ByteBuffer)data, usage); else if (data instanceof IntBuffer) GL15.glBufferData(target, (IntBuffer)data, usage); else if (data instanceof FloatBuffer) GL15.glBufferData(target, (FloatBuffer)data, usage); else if (data instanceof DoubleBuffer) GL15.glBufferData(target, (DoubleBuffer)data, usage); else if (data instanceof ShortBuffer) // GL15.glBufferData(target, (ShortBuffer)data, usage); }
public void glBufferData (int target, int size, Buffer data, int usage) { if (data == null) GL15.glBufferData(target, size, usage); else if (data instanceof ByteBuffer) GL15.glBufferData(target, (ByteBuffer)data, usage); else if (data instanceof IntBuffer) GL15.glBufferData(target, (IntBuffer)data, usage); else if (data instanceof FloatBuffer) GL15.glBufferData(target, (FloatBuffer)data, usage); else if (data instanceof DoubleBuffer) GL15.glBufferData(target, (DoubleBuffer)data, usage); else if (data instanceof ShortBuffer) // GL15.glBufferData(target, (ShortBuffer)data, usage); }
public void glBufferData (int target, int size, Buffer data, int usage) { if (data == null) GL15.glBufferData(target, size, usage); else if (data instanceof ByteBuffer) GL15.glBufferData(target, (ByteBuffer)data, usage); else if (data instanceof IntBuffer) GL15.glBufferData(target, (IntBuffer)data, usage); else if (data instanceof FloatBuffer) GL15.glBufferData(target, (FloatBuffer)data, usage); else if (data instanceof DoubleBuffer) GL15.glBufferData(target, (DoubleBuffer)data, usage); else if (data instanceof ShortBuffer) // GL15.glBufferData(target, (ShortBuffer)data, usage); }
public void glBufferData (int target, int size, Buffer data, int usage) { if (data == null) GL15.glBufferData(target, size, usage); else if (data instanceof ByteBuffer) GL15.glBufferData(target, (ByteBuffer)data, usage); else if (data instanceof IntBuffer) GL15.glBufferData(target, (IntBuffer)data, usage); else if (data instanceof FloatBuffer) GL15.glBufferData(target, (FloatBuffer)data, usage); else if (data instanceof DoubleBuffer) GL15.glBufferData(target, (DoubleBuffer)data, usage); else if (data instanceof ShortBuffer) // GL15.glBufferData(target, (ShortBuffer)data, usage); }
@Override public void glBufferData(final int target, final long dataSize, final int usage) { GL15.glBufferData(target, dataSize, usage); }
public void glBufferData(int param1, long param2, int param3) { GL15.glBufferData(param1, param2, param3); }
@Override public void glBufferData(final int target, final ByteBuffer data, final int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); }
@Override public void glBufferData(final int target, final IntBuffer data, final int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); }
@Override public void glBufferData(int target, IntBuffer data, int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); }
@Override public void glBufferData(final int target, final FloatBuffer data, final int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); }
@Override public void glBufferData(final int target, final ShortBuffer data, final int usage) { checkLimit(data); GL15.glBufferData(target, data, usage); }
public void glBufferData(int param1, FloatBuffer param2, int param3) { checkLimit(param2); GL15.glBufferData(param1, param2, param3); }
public void glBufferData(int param1, ShortBuffer param2, int param3) { checkLimit(param2); GL15.glBufferData(param1, param2, param3); }
public void glBufferData(int param1, ByteBuffer param2, int param3) { checkLimit(param2); GL15.glBufferData(param1, param2, param3); }
public static void bufferVboData(int id, FloatBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }
public static void bufferVboData(int id, ByteBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }
public static void bufferVboElementData(int id, IntBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); }
public static void bufferVboElementData(int id, ByteBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); } }
public static void bufferVboData(int id, IntBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }
public static void bufferVboData(int id, ShortBuffer buffer, int drawMode) { GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); }