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ParticleSystem.updateBodyContacts
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How to use
updateBodyContacts
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.updateBodyContacts (Showing top 4 results out of 315)

origin: libgdx/libgdx

 pos.y += step.dt * vel.y;
updateBodyContacts();
updateContacts(false);
if ((m_allParticleFlags & ParticleType.b2_viscousParticle) != 0) {
origin: jbox2d/jbox2d

 pos.y += step.dt * vel.y;
updateBodyContacts();
updateContacts(false);
if ((m_allParticleFlags & ParticleType.b2_viscousParticle) != 0) {
origin: andmizi/MobikeTags

 pos.y += step.dt * vel.y;
updateBodyContacts();
updateContacts(false);
if ((m_allParticleFlags & ParticleType.b2_viscousParticle) != 0) {
origin: com.github.almasb/fxgl-physics

  pos.y += step.dt * vel.y;
updateBodyContacts();
updateContacts(false);
if ((m_allParticleFlags & ParticleTypeInternal.b2_viscousParticle) != 0) {
org.jbox2d.particleParticleSystemupdateBodyContacts

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticleGroup,
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

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