public org.jbox2d.dynamics.joints.DistanceJointDef toJBox2d () { org.jbox2d.dynamics.joints.DistanceJointDef fd = new org.jbox2d.dynamics.joints.DistanceJointDef(); fd.bodyA = bodyA.body; fd.bodyB = bodyB.body; fd.collideConnected = collideConnected; fd.dampingRatio = dampingRatio; fd.frequencyHz = frequencyHz; fd.length = length; fd.localAnchorA.set(localAnchorA.x, localAnchorA.y); fd.localAnchorB.set(localAnchorB.x, localAnchorB.y); fd.type = org.jbox2d.dynamics.joints.JointType.DISTANCE; return fd; } }
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) {
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) {
DistanceJointDef def = new DistanceJointDef(); jd = def; def.localAnchorA.set(pbToVec(joint.getLocalAnchorA()));
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) {
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) {
final DistanceJointDef djd = new DistanceJointDef(); distanceJoints = new DistanceJoint[bodies.length]; for (int i = 0; i < targetLengths.length; ++i) {
body2.createFixture(fd2); DistanceJointDef djd = new DistanceJointDef();
m_bodies[3].createFixture(shape, 5.0f); DistanceJointDef jd = new DistanceJointDef(); Vec2 p1 = new Vec2(); Vec2 p2 = new Vec2();
body2.createFixture(fd2); DistanceJointDef djd = new DistanceJointDef();
m_bodies[3].createFixture(shape, 5.0f); DistanceJointDef jd = new DistanceJointDef(); Vec2 p1 = new Vec2(); Vec2 p2 = new Vec2();