/** Get the linear damping of the body. */ public float getLinearDamping () { return body.getLinearDamping(); }
builder.setLinearVelocity(vecToPb(argBody.getLinearVelocity())); builder.setAngularVelocity(argBody.getAngularVelocity()); builder.setLinearDamping(argBody.getLinearDamping()); builder.setAngularDamping(argBody.getAngularDamping()); builder.setGravityScale(argBody.getGravityScale());
v.x *= 1.0f / (1.0f + h * b.getLinearDamping()); v.y *= 1.0f / (1.0f + h * b.getLinearDamping()); w *= 1.0f / (1.0f + h * b.getAngularDamping());