/** @return Get the gravity scale of the body. */ public float getGravityScale () { return body.getGravityScale(); }
builder.setLinearDamping(argBody.getLinearDamping()); builder.setAngularDamping(argBody.getAngularDamping()); builder.setGravityScale(argBody.getGravityScale());
v.x += h * (b.getGravityScale() * gravity.x + b.m_invMass * b.m_force.x); v.y += h * (b.getGravityScale() * gravity.y + b.m_invMass * b.m_force.y); w += h * b.m_invI * b.m_torque;