/** Get the angular velocity. */ public float getAngularVelocity () { return body.getAngularVelocity(); }
@Override public void step(TestbedSettings settings) { super.step(settings); if (m_break) { Break(); m_broke = true; m_break = false; } // Cache velocities to improve movement on breakage. if (m_broke == false) { m_velocity.set(m_body1.getLinearVelocity()); m_angularVelocity = m_body1.getAngularVelocity(); } }
@Override public void step(TestbedSettings settings) { super.step(settings); if (m_break) { Break(); m_broke = true; m_break = false; } // Cache velocities to improve movement on breakage. if (m_broke == false) { m_velocity.set(m_body1.getLinearVelocity()); m_angularVelocity = m_body1.getAngularVelocity(); } }
builder.setAngle(argBody.getAngle()); builder.setLinearVelocity(vecToPb(argBody.getLinearVelocity())); builder.setAngularVelocity(argBody.getAngularVelocity()); builder.setLinearDamping(argBody.getLinearDamping()); builder.setAngularDamping(argBody.getAngularDamping());