/** Get the angular damping of the body. */ public float getAngularDamping () { return body.getAngularDamping(); }
builder.setAngularVelocity(argBody.getAngularVelocity()); builder.setLinearDamping(argBody.getLinearDamping()); builder.setAngularDamping(argBody.getAngularDamping()); builder.setGravityScale(argBody.getGravityScale());
w *= 1.0f / (1.0f + h * b.getAngularDamping());