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BroadPhase.getFatAABB
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How to use
getFatAABB
method
in
org.jbox2d.collision.broadphase.BroadPhase

Best Java code snippets using org.jbox2d.collision.broadphase.BroadPhase.getFatAABB (Showing top 5 results out of 315)

origin: libgdx/libgdx

for (int i = 0; i < f.m_proxyCount; ++i) {
 FixtureProxy proxy = f.m_proxies[i];
 AABB aabb = m_contactManager.m_broadPhase.getFatAABB(proxy.proxyId);
 if (aabb != null) {
  Vec2[] vs = avs.get(4);
origin: jbox2d/jbox2d

for (int i = 0; i < f.m_proxyCount; ++i) {
 FixtureProxy proxy = f.m_proxies[i];
 AABB aabb = m_contactManager.m_broadPhase.getFatAABB(proxy.proxyId);
 if (aabb != null) {
  Vec2[] vs = avs.get(4);
origin: org.jbox2d/jbox2d-library

for (int i = 0; i < f.m_proxyCount; ++i) {
 FixtureProxy proxy = f.m_proxies[i];
 AABB aabb = m_contactManager.m_broadPhase.getFatAABB(proxy.proxyId);
 Vec2[] vs = avs.get(4);
 vs[0].set(aabb.lowerBound.x, aabb.lowerBound.y);
origin: andmizi/MobikeTags

for (int i = 0; i < f.m_proxyCount; ++i) {
 FixtureProxy proxy = f.m_proxies[i];
 AABB aabb = m_contactManager.m_broadPhase.getFatAABB(proxy.proxyId);
 if (aabb != null) {
  Vec2[] vs = avs.get(4);
origin: com.github.almasb/fxgl-physics

for (int i = 0; i < f.getProxyCount(); ++i) {
  FixtureProxy proxy = f.m_proxies[i];
  AABB aabb = world.getContactManager().m_broadPhase.getFatAABB(proxy.proxyId);
  if (aabb != null) {
    Vec2[] vs = avs.get(4);
org.jbox2d.collision.broadphaseBroadPhasegetFatAABB

Popular methods of BroadPhase

  • createProxy
    Create a proxy with an initial AABB. Pairs are not reported until updatePairs is called.
  • destroyProxy
    Destroy a proxy. It is up to the client to remove any pairs.
  • drawTree
  • getProxyCount
    Get the number of proxies.
  • getTreeBalance
  • getTreeHeight
    Get the height of the embedded tree.
  • getTreeQuality
  • getUserData
  • moveProxy
    Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the p
  • query
    Query an AABB for overlapping proxies. The callback class is called for each proxy that overlaps the
  • raycast
    Ray-cast against the proxies in the tree. This relies on the callback to perform a exact ray-cast in
  • testOverlap
  • raycast,
  • testOverlap,
  • touchProxy,
  • updatePairs,
  • <init>,
  • bufferMove,
  • unbufferMove

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