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ContactFilter.shouldCollide
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How to use
shouldCollide
method
in
org.jbox2d.callbacks.ContactFilter

Best Java code snippets using org.jbox2d.callbacks.ContactFilter.shouldCollide (Showing top 10 results out of 315)

origin: libgdx/libgdx

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 Contact cNuke = c;
 c = cNuke.getNext();
origin: libgdx/libgdx

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 return;
origin: jbox2d/jbox2d

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 Contact cNuke = c;
 c = cNuke.getNext();
origin: jbox2d/jbox2d

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 return;
origin: andmizi/MobikeTags

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 Contact cNuke = c;
 c = cNuke.getNext();
origin: org.jbox2d/jbox2d-library

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 Contact cNuke = c;
 c = cNuke.getNext();
origin: andmizi/MobikeTags

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 return;
origin: com.github.almasb/fxgl-physics

if (m_contactFilter != null && !m_contactFilter.shouldCollide(fixtureA, fixtureB)) {
  return;
origin: com.github.almasb/fxgl-physics

if (m_contactFilter != null && !m_contactFilter.shouldCollide(fixtureA, fixtureB)) {
  Contact cNuke = c;
  c = cNuke.getNext();
origin: org.jbox2d/jbox2d-library

if (m_contactFilter != null && m_contactFilter.shouldCollide(fixtureA, fixtureB) == false) {
 return;
org.jbox2d.callbacksContactFiltershouldCollide

Javadoc

Return true if contact calculations should be performed between these two shapes.

Popular methods of ContactFilter

  • <init>

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