if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);
if (newPool != oldPoolBuffer.owner().owner) { final int pos = Math.min(oldPoolBuffer.position(), newSize);