- <init>
Builds a decimator that will generalize geometries so that two subsequent points
will be at least pi
- computeGeneralizationDistances
Given a full transformation from screen to world and the paint area computes a
best guess of the max
- decimate
- decimateTransformGeneralize
1. remove any points that are within the spanx,spany. We ALWAYS keep 1st and
last point 2. transform
- copyCoordinate
- decimateRingFully
Makes sure the ring is turned into a minimal 3 non equal points one
- accumulateGeometryType
- dpBasedGeneralize
- dpSimplifySection
- getGeneralizationSpans
Computes the real world distance of a one pixel segment centered in the
specified point
- isFinite
Checks the specified number is not infinite nor Nan
- spanBasedGeneralize