float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {
float v = FloatUtil.valueOfHexFloatLiteral(this.source); if (v == Float.POSITIVE_INFINITY) {