return super.findCompatibleEnclosing(enclosingType, type);
return super.findCompatibleEnclosing(enclosingType, type);
return super.findCompatibleEnclosing(enclosingType, type);
return super.findCompatibleEnclosing(enclosingType, type);
return super.findCompatibleEnclosing(enclosingType, type, scope);
return super.findCompatibleEnclosing(enclosingType, type, scope);
return super.findCompatibleEnclosing(enclosingType, type, scope);
return super.findCompatibleEnclosing(enclosingType, type, scope);
int depth = findCompatibleEnclosing(scope.referenceType().binding, type, scope); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type, scope); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type, scope); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type, scope); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits
int depth = findCompatibleEnclosing(scope.referenceType().binding, type); this.bits &= ~DepthMASK; // flush previous depth if any this.bits |= (depth & 0xFF) << DepthSHIFT; // encoded depth into 8 bits