ViewFrustum vf = new ViewFrustum( newEyeP, center, up, fov, (double) width / height, nearClippingPlane, farClippingPlane ); ViewParams params = new ViewParams( vf, width, height ); RenderContext context = new RenderContext( params ); context.setContext( gl );
return new ViewParams( eye, lookingAt, viewerUp, fovy, zNear, zFar );
width / (double) height, configuredNearClippingPlane, farClippingPlane ); return new ViewParams( vf, width, height );