@Override public TEXTAREA<SPAN<T>> textarea() { closeAttrs(); return textarea_(this, true); }
@Override public INPUT<SPAN<T>> input() { closeAttrs(); return input_(this, true); }
@Override public IMG<SPAN<T>> img() { closeAttrs(); return img_(this, true); }
@Override public EM<SPAN<T>> em() { closeAttrs(); return em_(this, true); }
@Override public ABBR<SPAN<T>> abbr() { closeAttrs(); return abbr_(this, true); }
@Override public VAR<SPAN<T>> var() { closeAttrs(); return var_(this, true); }
@Override public SAMP<SPAN<T>> samp() { closeAttrs(); return samp_(this, true); }
@Override public SCRIPT<SPAN<T>> script() { closeAttrs(); return script_(this, true); }
@Override public BDO<SPAN<T>> bdo() { closeAttrs(); return bdo_(this, true); }
@Override public OBJECT<SPAN<T>> object() { closeAttrs(); return object_(this, true); }
@Override public ABBR<SPAN<T>> abbr() { closeAttrs(); return abbr_(this, true); }
@Override public CODE<SPAN<T>> code() { closeAttrs(); return code_(this, true); }
@Override public LABEL<SPAN<T>> label() { closeAttrs(); return label_(this, true); }
@Override public SCRIPT<SPAN<T>> script() { closeAttrs(); return script_(this, true); }
@Override public Q<SPAN<T>> q() { closeAttrs(); return q_(this, true); }
@Override public MAP<SPAN<T>> map() { closeAttrs(); return map_(this, true); }
@Override public B<SPAN<T>> b() { closeAttrs(); return b_(this, true); }
@Override public LABEL<SPAN<T>> label() { closeAttrs(); return label_(this, true); }
@Override public INS<SPAN<T>> ins() { closeAttrs(); return ins_(this, true); }
@Override public SPAN<SPAN<T>> span() { closeAttrs(); return span_(this, true); }