/** * Return the angle value according to the orientation * of the character. */ public double getComputedOrientationAngle(int index){ if ( isGlyphOrientationAuto() ){ if (isVertical()) { char ch = aci.setIndex(index); if (isLatinChar(ch)) return 90.0; else return 0.0; } return 0.0; } else{ return getGlyphOrientationAngle(); } }
/** * Return the angle value according to the orientation * of the character. */ public double getComputedOrientationAngle(int index){ if ( isGlyphOrientationAuto() ){ if (isVertical()) { char ch = aci.setIndex(index); if (isLatinChar(ch)) return 90.0; else return 0.0; } return 0.0; } else{ return getGlyphOrientationAngle(); } }
/** * Return the angle value according to the orientation * of the character. */ public double getComputedOrientationAngle(int index){ if ( isGlyphOrientationAuto() ){ if (isVertical()) { char ch = aci.setIndex(index); if (isLatinChar(ch)) return 90.0; else return 0.0; } return 0.0; } else{ return getGlyphOrientationAngle(); } }
boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {
boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {
boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {
float horizontalFirstOffset = 0f; boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {
float horizontalFirstOffset = 0f; boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {
float horizontalFirstOffset = 0f; boolean glyphOrientationAuto = isGlyphOrientationAuto(); int glyphOrientationAngle = 0; if (!glyphOrientationAuto) {