/** * Returns the position to used when drawing a text run after this one. * It takes into account the text path layout if there is one. */ public Point2D getTextPathAdvance() { syncLayout(); if (textPath != null) { return textPathAdvance; } else { return getAdvance2D(); } }
/** * Returns the position to used when drawing a text run after this one. * It takes into account the text path layout if there is one. */ public Point2D getTextPathAdvance() { syncLayout(); if (textPath != null) { return textPathAdvance; } else { return getAdvance2D(); } }
/** * Returns the position to used when drawing a text run after this one. * It takes into account the text path layout if there is one. */ public Point2D getTextPathAdvance() { syncLayout(); if (textPath != null) { return textPathAdvance; } else { return getAdvance2D(); } }