public GadgetEvents() { LootEntry entry = new LootEntryItem(TinkerGadgets.spaghetti, 1, 1, new LootFunction[0], new LootCondition[0], "moms_spaghetti"); LootCondition chance = new RandomChance(0.05f); pool = new LootPool(new LootEntry[] {entry}, new LootCondition[] {chance}, new RandomValueRange(1), new RandomValueRange(0), "moms_spaghetti"); }
@SubscribeEvent public void loadLootTable( LootTableLoadEvent event ) { if( event.getName() == LootTableList.CHESTS_ABANDONED_MINESHAFT ) { // TODO 1.9.4 aftermath - All these loot quality, pools and stuff. Figure it out and balance it. final IMaterials materials = AEApi.instance().definitions().materials(); materials.certusQuartzCrystal().maybeStack( 1 ).ifPresent( is -> { event.getTable() .addPool( new LootPool( new LootEntry[] { new LootEntryItem( is.getItem(), 2, 3, new LootFunction[] { new SetMetadata( null, new RandomValueRange( is.getItemDamage() ) ) }, new LootCondition[] { new RandomChance( 1 ) }, "AE2 Crystal_" + is.getItemDamage() ) }, new LootCondition[0], new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 Crystals" ) ); } ); materials.certusQuartzDust().maybeStack( 1 ).ifPresent( is -> { event.getTable() .addPool( new LootPool( new LootEntryItem[] { new LootEntryItem( is.getItem(), 2, 3, new LootFunction[] { new SetMetadata( null, new RandomValueRange( is.getItemDamage() ) ) }, new LootCondition[] { new RandomChance( 1 ) }, "AE2 Dust_" + is.getItemDamage() ) }, new LootCondition[0], new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 DUSTS" ) ); } ); } }
public PoolBuilder chance(float chance) { return this.condition(new RandomChance(chance)); }
private @Nonnull static LootEntry createLootCapacitor(float chance) { capCount++; return new LootEntryItem(itemBasicCapacitor.getItemNN(), 1, 1, new LootFunction[] { ls, setMetadata(3, 4) }, new LootCondition[] { new RandomChance(chance) }, itemBasicCapacitor.getUnlocalisedName() + capCount); }
private @Nonnull static LootEntry createDarkSteelLootEntry(@Nonnull Item item, int meta, int minStackSize, int maxStackSize, float chance) { LootCondition[] chanceCond = new LootCondition[] { new RandomChance(chance) }; final ResourceLocation registryName = NullHelper.notnull(item.getRegistryName(), "found unregistered item"); return new LootEntryItem(item, 1, 1, new LootFunction[] { setCount(minStackSize, maxStackSize), setDamage(item, meta), setUpgrades(), setEnergy() }, chanceCond, registryName.toString() + ":" + meta); }
private @Nonnull static LootEntry createLootEntry(@Nonnull ItemStack stack, int minStackSize, int maxStackSize, float chance) { LootCondition[] chanceCond = new LootCondition[] { new RandomChance(chance) }; final ResourceLocation registryName = NullHelper.notnull(stack.getItem().getRegistryName(), "found unregistered item"); return new LootEntryItem(stack.getItem(), 1, 1, new LootFunction[] { setCount(minStackSize, maxStackSize), setMetadata(stack.getMetadata()) }, chanceCond, registryName.toString() + ":" + stack.getMetadata()); }
private @Nonnull static LootEntry createLootEntry(@Nonnull Item item, int meta, int minStackSize, int maxStackSize, float chance) { LootCondition[] chanceCond = new LootCondition[] { new RandomChance(chance) }; final ResourceLocation registryName = NullHelper.notnull(item.getRegistryName(), "found unregistered item"); if (item.isDamageable()) { return new LootEntryItem(item, 1, 1, new LootFunction[] { setCount(minStackSize, maxStackSize), setDamage(item, meta), setEnergy() }, chanceCond, registryName.toString() + ":" + meta); } else { return new LootEntryItem(item, 1, 1, new LootFunction[] { setCount(minStackSize, maxStackSize), setMetadata(meta) }, chanceCond, registryName.toString() + ":" + meta); } }
lp.addEntry( new LootEntryItem(ModObject.itemSoulVial.getItemNN(), 1, 1, new LootFunction[] { setCount(1, 1), new SetNBT(NO_CONDITIONS, polarBear.toNbt(null)) }, new LootCondition[] { new RandomChance(.2F) }, "PolarBearSoulVial")); new LootCondition[] { new RandomChance(.05F) }, bucket.getItem().getUnlocalizedName() + ":" + bucket.getMetadata())); lp.addEntry( new LootEntryItem(ModObject.itemSoulVial.getItemNN(), 1, 1, new LootFunction[] { setCount(1, 1), new SetNBT(NO_CONDITIONS, shulker.toNbt(null)) }, new LootCondition[] { new RandomChance(.2F) }, "ShulkerSoulVial"));