.withLootedEntity(entity) .withPlayer(FakePlayerFactory.getMinecraft((WorldServer) tile.getWorld())) .withDamageSource(DamageSource.GENERIC);
/** * Our Method to drop a random item from an entire Loot Table */ public void dropRandomLootFromLootTable(ResourceLocation dungeonLoot, boolean wasRecentlyHit, int lootingModifier, DamageSource source) { long LootTableSeed = 0; int maxCount = 0; int currentCount = 0; Random Randomize = new Random(); int roll = 0; // Things for Looting enchant calculations LootTable loottable = world.getLootTableManager().getLootTableFromLocation(dungeonLoot); LootContext.Builder lootcontext$builder = (new LootContext.Builder((WorldServer) world)).withLootedEntity(this).withDamageSource(source); if (wasRecentlyHit && attackingPlayer != null) { lootcontext$builder = lootcontext$builder.withPlayer(attackingPlayer).withLuck(attackingPlayer.getLuck()); } // Here we count the amount of pools are in the Loot Table Array for (ItemStack itemstack : loottable.generateLootForPools(LootTableSeed == 0L ? rand : new Random(LootTableSeed), lootcontext$builder.build())) { maxCount++; } // Our Roll dependent on the amount of pools we counted roll = Randomize.nextInt(maxCount); for (ItemStack itemstack : loottable.generateLootForPools(LootTableSeed == 0L ? rand : new Random(LootTableSeed), lootcontext$builder.build())) { // Check if our current iteration matches our roll if (currentCount == roll) { entityDropItem(itemstack, 0.0F); } currentCount++; // Incrementing the current Iteration } }
public ItemStack getItemFromLootTable() { LootTable loottable = this.world.getLootTableManager().getLootTableFromLocation(getDeadLootTable()); LootContext.Builder lootcontext$builder = (new LootContext.Builder((WorldServer) this.world)).withLootedEntity(this).withDamageSource(DamageSource.GENERIC); if (this.attackingPlayer != null) { lootcontext$builder = lootcontext$builder.withPlayer(this.attackingPlayer).withLuck(this.attackingPlayer.getLuck()); } List<ItemStack> loot = loottable.generateLootForPools(this.rand, lootcontext$builder.build()); if (loot.isEmpty()) { return ItemStack.EMPTY; } else { return loot.get(0); } }
LootContext.Builder builder = (new LootContext.Builder((WorldServer) entity.world)).withLootedEntity(entity).withDamageSource(source);
@Override protected void dropLoot(boolean wasRecentlyHit, int lootingModifier, @Nullable DamageSource damageSource) { super.dropLoot(wasRecentlyHit, lootingModifier, damageSource); // Also drop loot from inner entity! EntityLivingBase innerEntity = getInnerEntity(); if (innerEntity instanceof EntityLiving && damageSource != DamageSource.OUT_OF_WORLD) { ResourceLocation deathLootTable = ObfuscationHelpers.getLootTable((EntityLiving) innerEntity); if (deathLootTable != null) { LootTable loottable = getEntityWorld().getLootTableManager().getLootTableFromLocation(deathLootTable); LootContext.Builder lootcontext$builder = (new LootContext.Builder((WorldServer) getEntityWorld())) .withLootedEntity(innerEntity) .withDamageSource(DamageSource.GENERIC); if (wasRecentlyHit && this.attackingPlayer != null) { lootcontext$builder = lootcontext$builder.withPlayer(this.attackingPlayer).withLuck(this.attackingPlayer.getLuck()); } for (ItemStack itemstack : loottable.generateLootForPools(getEntityWorld().rand, lootcontext$builder.build())) { this.entityDropItem(itemstack, 0.0F); } } } }