@Override public void render(@Nonnull TileEntity tile, double d0, double d1, double d2, float t, int digProgress, float unused) { if(ConfigHandler.staticFloaters) return; if (tile != null) if (!tile.getWorld().isBlockLoaded(tile.getPos(), false)) return; BlockRendererDispatcher brd = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.translate(d0, d1, d2); double worldTime = ClientTickHandler.ticksInGame + t; if(tile.getWorld() != null) worldTime += new Random(tile.getPos().hashCode()).nextInt(1000); GlStateManager.translate(0.5F, 0, 0.5F); GlStateManager.rotate(-((float) worldTime * 0.5F), 0F, 1F, 0F); GlStateManager.translate(-0.5, (float) Math.sin(worldTime * 0.05F) * 0.1F, 0.5); GlStateManager.rotate(4F * (float) Math.sin(worldTime * 0.04F), 1F, 0F, 0F); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); IBlockState state = tile.getWorld().getBlockState(tile.getPos()); state = state.getBlock().getExtendedState(state, tile.getWorld(), tile.getPos()); IBakedModel model = brd.getBlockModelShapes().getModelManager().getModel(new ModelResourceLocation("botania:floatingSpecialFlower", "inventory")); brd.getBlockModelRenderer().renderModelBrightness(model, state, 1.0F, true); GlStateManager.popMatrix(); }
@Override public void render(@Nonnull TileCocoon cocoon, double d0, double d1, double d2, float f, int digProgress, float unused) { float rot = 0F; float modval = 60F - (float) cocoon.timePassed / (float) TileCocoon.TOTAL_TIME * 30F; if(cocoon.timePassed % modval < 10) { float mod = (cocoon.timePassed + f) % modval; float v = mod / 5 * (float) Math.PI * 2; rot = (float) Math.sin(v) * (float) Math.log(cocoon.timePassed + f); } GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.translate(d0, d1, d2 + 1); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.translate(0.5F, 0, 0F); GlStateManager.rotate(rot, 1F, 0F, 0F); GlStateManager.translate(-0.5F, 0, 0F); IBlockState state = cocoon.getWorld().getBlockState(cocoon.getPos()); IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state); Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightness(model, state, 1.0F, false); GlStateManager.color(1F, 1F, 1F); GlStateManager.enableRescaleNormal(); GlStateManager.popMatrix(); } }
GlStateManager.scale(1F, -1F, -1F); IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state); Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightness(model, state, 1F, false);