.losModifiers(server.getGame()); if (thd.getValue() != TargetRoll.IMPOSSIBLE) { thd.setSideTable(target.sideTable(ent.getPosition()));
toHit.setSideTable(entityTarget.sideTable(aaa.getOldTargetCoords()));
typeModifiedToHit.append(toHit); typeModifiedToHit.setHitTable(toHit.getHitTable()); typeModifiedToHit.setSideTable(toHit.getSideTable());
if ((entityTarget != null) && (entityTarget.getTaggedBy() != -1)) { if (aaa.getCoords() != null) { toHit.setSideTable(entityTarget.sideTable(aaa.getCoords())); toHit.setSideTable(entity.sideTable(aaa.getCoords())); HitData hit = entity.rollHitLocation(toHit.getHitTable(), toHit.getSideTable(), waa.getAimedLocation(),
if ((entityTarget != null) && (entityTarget.getTaggedBy() != -1)) { if (aaa.getCoords() != null) { toHit.setSideTable(entityTarget.sideTable(aaa.getCoords())); toHit.setSideTable(entity.sideTable(aaa.getCoords())); HitData hit = entity.rollHitLocation(toHit.getHitTable(), toHit.getSideTable(), waa.getAimedLocation(),
toHit.setSideTable(Compute.targetSideTable(ae, target)); toHit.setSideTable(ToHitData.SIDE_RANDOM);
toHit.setSideTable(Compute.targetSideTable(ae, target));
toHit.setSideTable(ToHitData.SIDE_FRONT); toHit.setHitTable(ToHitData.HIT_NORMAL); } else if (te.isProne()) { toHit.setSideTable(ToHitData.SIDE_REAR); toHit.setHitTable(ToHitData.HIT_NORMAL); } else { toHit.setSideTable(te.sideTable(src)); toHit.setHitTable(ToHitData.HIT_PUNCH);
toHit.setSideTable(Compute.targetSideTable(ae, te));
toHit.setSideTable(te.sideTable(priorSrc));
toHit.setSideTable(te.sideTable(src));
toHit.setSideTable(Compute.targetSideTable(ae, target));
toHit.setSideTable(te.sideTable(src));
toHit.setSideTable(Compute.targetSideTable(ae, target));
toHit.setSideTable(ToHitData.SIDE_RANDOM); } else if (target instanceof Mech) {
toHit.setSideTable(ToHitData.SIDE_RANDOM); } else if (target instanceof Mech) { toHit.setSideTable(ToHitData.SIDE_FRONT); } else { toHit.setSideTable(Compute.targetSideTable(ae, target, weapon.getCalledShot().getCall())); toHit.setSideTable(Compute.targetSideTable(ae, swarmSecondaryTarget));