.addItem(PlanetaryConditions.getWeatherDisplayableName(i)); choWeather.setSelectedIndex(conditions.getWeather());
|| game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_HEAVY_RAIN || game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_GUSTING_RAIN || game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_DOWNPOUR) { roll.addModifier(+1, "fog/rain"); if (game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_HEAVY_SNOW || game.getPlanetaryConditions().getWeather() == PlanetaryConditions.WE_BLIZZARD) { roll.addModifier(movementMode == EntityMovementMode.TRACKED? 1 : 2, "snow");
if(conditions.getWeather() == PlanetaryConditions.WE_MOD_SNOW || conditions.getWeather() == PlanetaryConditions.WE_SNOW_FLURRIES && game.getBoard().onGround()) { modSnowTurn = modSnowTurn + 1; if(((conditions.getWeather() == PlanetaryConditions.WE_HEAVY_SNOW) || (conditions.getWeather() == PlanetaryConditions.WE_BLIZZARD) && game.getBoard().onGround())) { heavySnowTurn = heavySnowTurn + 1; if(conditions.getWeather() == PlanetaryConditions.WE_SLEET && game.getBoard().onGround()) { sleetTurn = sleetTurn + 1; if(conditions.getWeather() == PlanetaryConditions.WE_ICE_STORM && game.getBoard().onGround()) { iceTurn = iceTurn + 1;
|| (movementMode == EntityMovementMode.WIGE)) && ((game.getPlanetaryConditions() .getWeather() == PlanetaryConditions.WE_HEAVY_SNOW) || (game.getPlanetaryConditions() .getWeather() == PlanetaryConditions.WE_BLIZZARD) || (game.getPlanetaryConditions() .getWindStrength() >= PlanetaryConditions.WI_STORM))))