/** * Return an enumeration of the players in the game */ public Enumeration<IPlayer> getPlayers() { return game.getPlayers(); }
Mockito.when(mockGame.getPlayers()).thenReturn(playerEnumeration); Mockito.doNothing().when(mockGame).addGameListener(Mockito.any(GameListener.class));
private IPlayer getPlayer(IGame game, String playerName) { Enumeration<IPlayer> players = game.getPlayers(); while (players.hasMoreElements()) { IPlayer testPlayer = players.nextElement(); if (playerName.equalsIgnoreCase(testPlayer.getName())) { return testPlayer; } } return null; }
Enumeration<IPlayer> pE = server.getGame().getPlayers(); while (pE.hasMoreElements()) { IPlayer tmpP = pE.nextElement();
public boolean hasTAG(IGame game) { for (Enumeration<IPlayer> e = game.getPlayers(); e.hasMoreElements(); ) { IPlayer m = e.nextElement(); if (getId() == m.getTeam()) { if (m.hasTAG()) { return true; } } } return false; }
Enumeration<IPlayer> e = bot.getGame().getPlayers(); IPlayer p = null; while (e.hasMoreElements()) {
for (final Enumeration<IPlayer> i = game.getPlayers(); i.hasMoreElements(); ) { final IPlayer player = i.nextElement(); if (player.getName().equals(playerName.toString())) {
@Override public void run(int connId, String[] args) { boolean suppressEnemyBV = server.getGame().getOptions() .booleanOption(OptionsConstants.ADVANCED_SUPPRESS_DB_BV) && server.getGame().getOptions().booleanOption(OptionsConstants.ADVANCED_DOUBLE_BLIND); // Connection Ids match player Ids IPlayer requestingPlayer = server.getGame().getPlayer(connId); server.sendServerChat(connId, "Remaining BV:"); for (Enumeration<IPlayer> i = server.getGame().getPlayers(); i .hasMoreElements();) { IPlayer player = i.nextElement(); StringBuffer cb = new StringBuffer(); double percentage = 0; if (player.getInitialBV() != 0) { percentage = ((player.getBV() + 0.0) / player.getInitialBV()) * 100; } cb.append(player.getName()).append(": "); if (suppressEnemyBV && player.isEnemyOf(requestingPlayer)) { cb.append(" Enemy BV suppressed"); } else { cb.append(player.getBV()).append("/").append(player.getInitialBV()); cb.append(String.format(" (%1$3.2f%%)",percentage)); } server.sendServerChat(connId, cb.toString()); } server.sendServerChat(connId, "end list"); }
for (Enumeration<IPlayer> iter = getClient().getGame().getPlayers(); iter.hasMoreElements(); ) { IPlayer p = iter.nextElement(); ArrayList<Entity> l = getClient().getGame().getPlayerEntities(p, false);
for (int j = 0; j < drawWidth; j++) { Coords c = new Coords(j + drawX, i + drawY); Enumeration<IPlayer> allP = game.getPlayers(); IPlayer cp; int pCount = 0;
Enumeration<IPlayer> loop = clientgui.getClient().getGame().getPlayers(); while (loop.hasMoreElements()) { IPlayer player = loop.nextElement();
/** * Utility Function for "Restricted Commands." Restricted commands are not * password-protected, they are restricted to non-Observers. In the case * where there are only Ghosts and/or Observers, the Observers can run * restricted commands. */ public boolean canRunRestrictedCommand(int connId) { if (!server.getGame().getOptions().booleanOption( OptionsConstants.BASE_RESTRICT_GAME_COMMANDS)) { return true; } if (server.getPlayer(connId).isGhost()) return false; // Just in case something funky happens if (server.getPlayer(connId).isObserver()) { for (Enumeration<IPlayer> e = server.getGame().getPlayers(); e .hasMoreElements();) { IPlayer p = e.nextElement(); if (!p.isObserver() && !p.isGhost()) { // There are non-Observer, non-Ghosts in the game, so // Observers are locked out. return false; } } } return true; }
Enumeration<IPlayer> allP = game.getPlayers(); boolean foundPlayer = false;
return; for (Enumeration<IPlayer> e = client.getGame().getPlayers(); e .hasMoreElements();) { IPlayer player = e.nextElement();
return; for (Enumeration<IPlayer> e = client.getGame().getPlayers(); e.hasMoreElements();) { IPlayer player = e.nextElement(); if (player.getStartingPos() == 0) {