&& (entity instanceof Infantry) && (phase == Phase.PHASE_MOVEMENT)) { if ((getInfantryLeft(entity.getOwnerId()) % getOptions().intOption( OptionsConstants.INIT_INF_PROTO_MOVE_MULTI)) != 1) {
&& (entity instanceof Infantry) && (phase == Phase.PHASE_MOVEMENT)) { if ((getInfantryLeft(entity.getOwnerId()) % getOptions().intOption( OptionsConstants.INIT_INF_PROTO_MOVE_MULTI)) != 1) {