final boolean isPavementStep = entity.isAirborne() ? false : Compute.canMoveOnPavement(game, src, dest, moveStep);
if (!entity.isAirborne() && Compute.canMoveOnPavement(game, prev.getPosition(), getPosition(), this)) { setPavementStep(true); } else {
case TURN_RIGHT: if (!entity.isAirborne() && Compute.canMoveOnPavement(game, prev.getPosition(), getPosition(), this)) { setPavementStep(true); } else {