- <init>
Creates and lays out a new movement phase display for the specified
clientgui.getClient().
- actionPerformed
- addManeuver
based on maneuver type add the appropriate steps return true if we should redraw
the movement data
- adjustConvertSteps
Add enough MoveStepType.CONVERT_MODE steps to get to the requested mode, or
clear the path if the un
- beginMyTurn
Enables relevant buttons and sets up for your turn.
- ce
Returns the current entity.
- checkAtmosphere
check for atmosphere and adjust buttons
- checkFuel
check for fuel and adjust buttons
- checkOOC
check for out of control and adjust buttons
- chooseMineToLay
- chooseTarget
Have the player select a target from the entities at the given coords.
- clear
Clears out the currently selected movement data and resets it.