panMotive.add(createSubtypeCheck("hover", true));
panMotive.add(createSubtypeCheck("tracked", true));
panMotive.add(createSubtypeCheck("wheeled", true));
panMotive.add(createSubtypeCheck("wige", true));
panMotive.add(createSubtypeCheck("vtol", false));
break;
case UnitType.INFANTRY:
panMotive.add(createSubtypeCheck("leg", true));
panMotive.add(createSubtypeCheck("jump", true));
panMotive.add(createSubtypeCheck("motorized", true));
panMotive.add(createSubtypeCheck(Messages.getString("RandomArmyDialog.Mech.hover"),
"hover", true));
panMotive.add(createSubtypeCheck(Messages.getString("RandomArmyDialog.Mech.tracked"),
"tracked", true));
panMotive.add(createSubtypeCheck(Messages.getString("RandomArmyDialog.Mech.wheeled"),
"wheeled", true));
break;
case UnitType.BATTLE_ARMOR:
panMotive.add(createSubtypeCheck("leg", true));
panMotive.add(createSubtypeCheck("jump", true));
panMotive.add(createSubtypeCheck("umu", true));
panMotive.add(createSubtypeCheck("vtol", true));
break;
case UnitType.NAVAL:
panMotive.add(createSubtypeCheck("naval", true));
panMotive.add(createSubtypeCheck("hydrofoil", true));
panMotive.add(createSubtypeCheck("submarine", true));
break;
case UnitType.DROPSHIP: