ent.getCustomWeaponOrder()); getMenuBar().updateSaveWeaponOrderMenuItem(); client.sendEntityWeaponOrderUpdate(ent);
/** * Called when the current entity is done with physical attacks. */ @Override public void ready() { if (attacks.isEmpty() && GUIPreferences.getInstance().getNagForNoAction()) { // comfirm this action ConfirmDialog response = clientgui .doYesNoBotherDialog( Messages.getString("PhysicalDisplay.DontPhysicalAttackDialog.title"), //$NON-NLS-1$ Messages.getString("PhysicalDisplay.DontPhysicalAttackDialog.message")); //$NON-NLS-1$ if (!response.getShowAgain()) { GUIPreferences.getInstance().setNagForNoAction(false); } if (!response.getAnswer()) { return; } } disableButtons(); clientgui.getClient().sendAttackData(cen, attacks); attacks.removeAllElements(); // close aimed shot display, if any ash.closeDialog(); if (ce().isWeapOrderChanged()) { clientgui.getClient().sendEntityWeaponOrderUpdate(ce()); } endMyTurn(); }
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
client.sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());
clientgui.getClient().sendEntityWeaponOrderUpdate(ce());