IMovable movable = movableGrid != null ? movableGrid[tileIndex] : map.getMovableAt(x, y); if (movable != null) { this.objectDrawer.draw(movable);
boolean visible = map.getVisibleStatus(x, y) > CommonConstants.FOG_OF_WAR_EXPLORED; if (visible && displaySettlers != SettlersMode.NONE) { IMovable settler = map.getMovableAt(x, y); if (settler != null && (displaySettlers == SettlersMode.ALL || settler.getMovableType().isPlayerControllable())) { settlerColor = context.getPlayerColor(settler.getPlayer().getPlayerId()).toShortColor(1);