public void checkAndSetTextureArrayUnit(final int unit, final GL gl, final RendererRecord record, final ContextCapabilities caps) { if (record.getCurrentTextureArraysUnit() != unit && caps.isMultitextureSupported()) { if (gl.isGL2ES1()) { gl.getGL2ES1().glClientActiveTexture(GL.GL_TEXTURE0 + unit); } record.setCurrentTextureArraysUnit(unit); } } }