/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
/** * Reset the receiver. The collection of objects already read by the * receiver is reset, and internal structures are also reset so that the * receiver knows it is in a fresh clean state. */ private void resetState() { resetSeenObjects(); hasPushbackTC = false; pushbackTC = 0; // nestedLevels = 0; }
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;
OptionalDataException, ClassNotFoundException, IOException { resetSeenObjects(); resetSeenObjects(); return exc;