- addParent
Adds the specified parent to this node's list of parents. If this node is
already a child of the par
- computeBoundingSphere
Computes the bounding sphere for this node, including its children. This method
is called by #getBou
- cull
Culls this node. This implementation appends the node stack to the draw list in
the cull context.
- cullApply
Applies the cull process to this node. If the view frustum intersects the
bounding sphere of this no
- cullBegin
Begins the cull process for this node. This implementation pushes this node onto
the cull context,
- cullEnd
Ends the cull process for this node.
- drawApply
Applies the draw process to this node. Calls the three methods
#drawBegin(DrawContext), #draw(DrawCo
- drawBegin
Begins the draw process for this node. This implementation pushes this node onto
the draw context, a
- drawEnd
Ends the draw process for this node. This implementation pops (restores) any
OpenGL attributes that
- getAttributeBits
Gets the OpenGL attribute bits for this node. These bits determine which OpenGL
state attributes are
- getBoundingSphere
Gets the bounding sphere for this node. If a finite bounding sphere is
specified, then any infinite
- getWorld
Gets the world for this node.