float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0)
float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0)
float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0) float cx = (r + l) / 2; float cy = (t + b) / 2; float arc1 = getArc(cx, cy, xstart, ystart); float arc2 = getArc(cx, cy, xend, yend); arc2 -= arc1; if (arc2 <= 0)