final int packAlignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT); final int packRowLength = glGetInteger(gl, GL2ES3.GL_PACK_ROW_LENGTH); final int packSkipRows = glGetInteger(gl, GL2ES3.GL_PACK_SKIP_ROWS); final int packSkipPixels = glGetInteger(gl, GL2ES3.GL_PACK_SKIP_PIXELS); final int packSwapBytes = glGetInteger(gl, GL2GL3.GL_PACK_SWAP_BYTES);