List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
private static VertexData[] processTriangles(Mesh mesh, int[] index, Vector3f[] v, Vector2f[] t) { IndexBuffer indexBuffer = mesh.getIndexBuffer(); FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); if (mesh.getBuffer(Type.TexCoord) == null) throw new IllegalArgumentException("Can only generate tangents for " + "meshes with texture coordinates"); FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); for (int i = 0; i < indexBuffer.size() / 3; i++) { for (int j = 0; j < 3; j++) { index[j] = indexBuffer.get(i*3 + j); populateFromBuffer(v[j], vertexBuffer, index[j]); populateFromBuffer(t[j], textureBuffer, index[j]); } TriangleData triData = processTriangle(index, v, t); if (triData != null) { vertices[index[0]].triangles.add(triData); vertices[index[1]].triangles.add(triData); vertices[index[2]].triangles.add(triData); } } return vertices; } private static VertexData[] processTriangleStrip(Mesh mesh,
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); List<VertexData> vertices = initVertexData(vertexBuffer.limit() / 3);
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData(); VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);