public Texture createSimpleClone() { return createSimpleClone(new TextureCubeMap()); }
/** * initialize the pem map * @param size the size of the map * @param imageFormat the format of the image * @return the initialized prefiltered env map */ public static TextureCubeMap createPrefilteredEnvMap(int size, Image.Format imageFormat) { TextureCubeMap pem = new TextureCubeMap(size, size, imageFormat); pem.setMagFilter(Texture.MagFilter.Bilinear); pem.setMinFilter(Texture.MinFilter.Trilinear); pem.getImage().setColorSpace(ColorSpace.Linear); int nbMipMap = Math.min(6, (int) (Math.log(size) / Math.log(2))); CubeMapWrapper targetWrapper = new CubeMapWrapper(pem); targetWrapper.initMipMaps(nbMipMap); return pem; } }
/** * initialize the Irradiancemap * @param size the size of the map * @param imageFormat the format of the image * @return the initialized Irradiance map */ public static TextureCubeMap createIrradianceMap(int size, Image.Format imageFormat) { TextureCubeMap irrMap = new TextureCubeMap(size, size, imageFormat); irrMap.setMagFilter(Texture.MagFilter.Bilinear); irrMap.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); irrMap.getImage().setColorSpace(ColorSpace.Linear); return irrMap; }
texture = new TextureCubeMap(image);
data.add(BufferUtils.clone(sourceData)); texture = new TextureCubeMap(new Image(image.getFormat(), image.getWidth(), image.getHeight(), 6, data, ColorSpace.Linear));
/** * Make a duplicate of this cube Map. That means that it's another instant * od TextureCubeMap, but the underlying buffers are duplicates of the * original ones. see {@link ByteBuffer#duplicate()} * * Use this if you need to read from the map from multiple threads, it * should garanty the thread safety. Note that if you want to write to the * cube map you have to make sure that the different thread do not write to * the same area of the buffer. The position, limit and mark are not an * issue. * * @param sourceMap * @return */ public static TextureCubeMap duplicateCubeMap(TextureCubeMap sourceMap) { Image srcImg = sourceMap.getImage(); Image cubeImage = new Image(srcImg.getFormat(), srcImg.getWidth(), srcImg.getHeight(), null, srcImg.getColorSpace()); for (ByteBuffer d : srcImg.getData()) { cubeImage.addData(d.duplicate()); } cubeImage.setMipMapSizes(srcImg.getMipMapSizes()); TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(sourceMap.getAnisotropicFilter()); cubeMap.setMagFilter(sourceMap.getMagFilter()); cubeMap.setMinFilter(sourceMap.getMinFilter()); cubeMap.setWrap(sourceMap.getWrap(Texture.WrapAxis.S)); return cubeMap; }
texture = new TextureCubeMap(); texture.setImage(img);
img.setData(3, pos_y); tex = new TextureCubeMap(); } else if (texKey.getTextureTypeHint() == Texture.Type.ThreeDimensional) { tex = new Texture3D();
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(0); cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
cubeImage.addData(northImg.getData(0)); TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); return createSky(assetManager, cubeMap, normalScale, EnvMapType.CubeMap, sphereRadius);
TextureCubeMap offTex = new TextureCubeMap(512, 512, Format.RGBA8); offTex.setMinFilter(Texture.MinFilter.Trilinear); offTex.setMagFilter(Texture.MagFilter.Bilinear);
return new TextureCubeMap(image);
public Texture createSimpleClone() { return createSimpleClone(new TextureCubeMap()); }
public Texture createSimpleClone() { return createSimpleClone(new TextureCubeMap()); }
/** * initialize the pem map * @param size the size of the map * @param imageFormat the format of the image * @return the initialized prefiltered env map */ public static TextureCubeMap createPrefilteredEnvMap(int size, Image.Format imageFormat) { TextureCubeMap pem = new TextureCubeMap(size, size, imageFormat); pem.setMagFilter(Texture.MagFilter.Bilinear); pem.setMinFilter(Texture.MinFilter.Trilinear); pem.getImage().setColorSpace(ColorSpace.Linear); int nbMipMap = Math.min(6, (int) (Math.log(size) / Math.log(2))); CubeMapWrapper targetWrapper = new CubeMapWrapper(pem); targetWrapper.initMipMaps(nbMipMap); return pem; } }
/** * initialize the Irradiancemap * @param size the size of the map * @param imageFormat the format of the image * @return the initialized Irradiance map */ public static TextureCubeMap createIrradianceMap(int size, Image.Format imageFormat) { TextureCubeMap irrMap = new TextureCubeMap(size, size, imageFormat); irrMap.setMagFilter(Texture.MagFilter.Bilinear); irrMap.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); irrMap.getImage().setColorSpace(ColorSpace.Linear); return irrMap; }
/** * Make a duplicate of this cube Map. That means that it's another instant * od TextureCubeMap, but the underlying buffers are duplicates of the * original ones. see {@link ByteBuffer#duplicate()} * * Use this if you need to read from the map from multiple threads, it * should garanty the thread safety. Note that if you want to write to the * cube map you have to make sure that the different thread do not write to * the same area of the buffer. The position, limit and mark are not an * issue. * * @param sourceMap * @return */ public static TextureCubeMap duplicateCubeMap(TextureCubeMap sourceMap) { Image srcImg = sourceMap.getImage(); Image cubeImage = new Image(srcImg.getFormat(), srcImg.getWidth(), srcImg.getHeight(), null, srcImg.getColorSpace()); for (ByteBuffer d : srcImg.getData()) { cubeImage.addData(d.duplicate()); } cubeImage.setMipMapSizes(srcImg.getMipMapSizes()); TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(sourceMap.getAnisotropicFilter()); cubeMap.setMagFilter(sourceMap.getMagFilter()); cubeMap.setMinFilter(sourceMap.getMinFilter()); cubeMap.setWrap(sourceMap.getWrap(Texture.WrapAxis.S)); return cubeMap; }
@Override public Object postProcess(Object asset) { Image img = (Image) asset; if (img == null) { return null; } Texture tex; if (isAsCube()) { if (isFlipY()) { // also flip -y and +y image in cubemap ByteBuffer pos_y = img.getData(2); img.setData(2, img.getData(3)); img.setData(3, pos_y); } tex = new TextureCubeMap(); } else if (isAsTexture3D()) { tex = new Texture3D(); } else { tex = new Texture2D(); } // enable mipmaps if image has them // or generate them if requested by user if (img.hasMipmaps() || isGenerateMips()) { tex.setMinFilter(Texture.MinFilter.Trilinear); } tex.setAnisotropicFilter(getAnisotropy()); tex.setName(getName()); tex.setImage(img); return tex; }
public Object postProcess(AssetKey key, Object obj) { TextureKey texKey = (TextureKey) key; Image img = (Image) obj; if (img == null) { return null; } Texture tex; if (texKey.isAsCube()) { if (texKey.isFlipY()) { // also flip -y and +y image in cubemap ByteBuffer pos_y = img.getData(2); img.setData(2, img.getData(3)); img.setData(3, pos_y); } tex = new TextureCubeMap(); } else if (texKey.isAsTexture3D()) { tex = new Texture3D(); } else { tex = new Texture2D(); } // enable mipmaps if image has them // or generate them if requested by user if (img.hasMipmaps() || texKey.isGenerateMips()) { tex.setMinFilter(Texture.MinFilter.Trilinear); } tex.setAnisotropicFilter(texKey.getAnisotropy()); tex.setName(texKey.getName()); tex.setImage(img); return tex; }
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(0); cubeMap.setMagFilter(Texture.MagFilter.Bilinear);