return false; Triangle[] t = patch.getGridTriangles(gridX, gridY); if (t == null || t.length == 0) return false;
return false; Triangle[] t = patch.getGridTriangles(gridX, gridY); if (t == null || t.length == 0) return false;
return false; Triangle[] t = patch.getGridTriangles(gridX, gridY); if (t == null || t.length == 0) return false;
return false; Triangle[] t = patch.getGridTriangles(gridX, gridY); if (t == null || t.length == 0) return false;