lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl);
lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl);